Games that share an engine/platform may have a standardized protocol for getting content to the game, but how that content gets used by the game is going to be highly dependent on the game itself. Regarding not being able to find a tutorial for how to make a generic mod: the problem is that mods change the game in one way or another & every game is for the most part, unique. Downloading mods without going through the subscribe process and getting it via the game itself can be very handy for modders. The method described will work for both the Steam and the offline version of Prison Architect. As a starting point, you'll need to make use of the ISteamUGC Interface, which contains the "functions to create, consume, and interact with the Steam Workshop." Installing mods manually By murgh This guide will show you how to install mods manually. What I tried so far: I have installed and logged into Steam, Added Fable as a 'Non-Steam-game' Opened up workshop and subscribed to a mod, then opened the game. Plus it's a lot easier to manage from the Steam Workshop. The specific details are too broad to cover here. I would prefer to use Steam Workshop to install mods, as I don't trust my abilities to install them manually. The implementation information can be found on the previously mentioned page of the same name. This model typically requires an item server or use of the Steam Inventory Service for tracking ownership. At least I can't see where mine show anywhere after I did so. Once you unsubscribe I do not think it shows up on Steam anymore. However you would have to look for any updates yourself. Simply browse through the list of mods and when you find one you like, click the subscribe button. 13,356 posts To my knowledge no.however I BELIEVE once the BSA is installed you could manually unpack the BSA with something like FOMM and then unsubscribe. The Curated Steam Workshop place content in a queue for customers to vote on and the developer must approve items for use. You can get mods from the Steam workshop.The Ready-To-Use Workshop allows anyone can upload content and players can download content without any curation.Starting with the overview, you'll first need to decide on which workshop model you want to support: Searching for "workshop" from the documentation homepage will bring up the references for the Steam Workshop Overview and the Steam Workshop Implementation Guide. The first thing you need to do is familiarize yourself with the Steamworks documentation.
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